Regional Census - Buff to HQ intel gathering range, zones closer to HQ benefit more from it. Buying them will unlock effective procurement, PR and outreach office. IntelTo roll initiatives out you will need intel with exception of vaccines, militia and district representatives, though without intel they suffer 50% rollout penalty.ĭistrict Representatives - Will give you support and gather intel in zones they are and connected ones. They are very poor choice for support or earlygame because they will have little to no effect and global support grows very slowly in zones rather than boost support instantly like most initiatives.Įlectricity - Gives poor support for the price(but decent in 1 initiative, especially if you skip jobs) and +5/10% rollout buffs which are not worth buying unless you already have outreach offices for zones that could use extra speed. Telecoms - Unlike most things they give you no support or effects on hostile population, instead they buff your maximum global effects for those locally by 25% for each level. Enables tanks to enter mountains(Main 1). If there is bridge between zones then building lvl1 road in either will remove penalty for crossing it. Logistics which let your troops move fast or even outright teleport. Accessibility which is separate buff for initiative rollout. ![]() Infrastructure - Roads, electricity, telecoms Inflation and corruption rich initiatives that focus on buffs other than just local support. ![]() Remote - After buying 1st level of urban development you unlock remote subsidies, they will roll only in remote areas but roll at very fast speed like services, suffer no penalty towards hostile population and boost initiative rollout by 7%. Urban - Will roll only in urban zones till it is no longer possible but generates high corruption, suffers penalty outside urban zones. Rural - Will roll only in rural zones till it is no longer possible and generates low corruption, suffers penalty outside rural zones. Other two give poor support and high corruption. Gives best support comparable to urban/rural in their areas and does not generate a lot of corruption. Overall - Out of 3, only one is not terrible - Vocational training. They also generate a lot of inflation and corruption. If there are no education concerns you probably should be rolling medicine instead.ĭevelopment - Jobs 2nd slowest initiatives in the game to roll out that give good support but are terrible when dealing with hostile population in zone(only 10%!). Schools - Worst for support and have only 300% effect on hostiles but have faster rollout than medicine, after 1st level you can pick literacy drive that generates no inflation and school supplies that actually give good support unlike other 3. Sanitation - Slightly worse for support except first level and causes more corruption(triple, almost as high as least corrupt jobs) but is not as sensitive to inflation so you can fund it instead to avoid paying extra when its high. ![]() Medicine - Gives overall best support and effect on hostiles(400%), after lvl2 you can choose to pick cheap support or take slightly more expensive vaccines that generate less corruption, inflation and roll even in zones without intel, though their rollout can be VERY random.
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